Monday, March 29, 2010

Wooo, First Blog

Since this is the first blog, and we haven't really started much for this specific class yet, I guess I can talk about the Demo that we worked on last month.

I spent nearly all of last week, into this last weekend working on the demo for Cast Away. Once I got all the necessary components into it, I went ahead and added a few things that weren't as important, just to give a better sense of the game. These things include and on screen indicator for when you or the AI get hit by a projectile, as well as constraining both the player and the AI to stay on their respective islands.

This morning I turned the build as well as a working executable on Alienbrain.

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